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7 Reasons Why Days Gone is Worth a Purchase

With the release date of Days Gone right around the corner, the Bend Studio's marketing team have racked up efforts to jump start the game's marketing campaign. Besides, after numerous delays and let downs, they need to do something to ignite the flame of excitement in their fans.

But after their recent gameplay footage and offering a demo to the world, we have finally seen the full power of Days Gone, and it has started to shape up and become another Playstation exclusive hit on Sony's hands.

After learning and seeing so much, I have compiled this list about 7 reasons why Days Gone is worth a day one purchase, and 2 reasons on why it shouldn't.

Without further a do,
It's a Playstation Exclusive Let's face it, Sony has been dominating the console race since it released the PS4. The reason for its dominance, its exclusives. Almost all of them have been near masterpieces, abashing Xbox users.

Just seeing Days Gone on the exclusive list makes us guarantee that it…

Horizon: Zero Dawn Review - A Worthy Exclusive

This review may be 2-3 years late, but since I enjoy writing reviews, I'm going to write one for this game. And I especially enjoy writing reviews for games that I immensely liked.

I went into Horizon: Zero Dawn without expecting much. All I knew was that this game was released to critical acclaim a couple of years ago. That it was a mix between action-adventure and RPG. That this one was an exclusive worthy of a PlayStation purchase alone.

Horizon: Zero Dawn is many things, and also authentic. It borrows a lot from other games, like the crafting and skills menu, yet it feels all unique. Unique that not one game has showcased a post-apocalyptic world so glimmering with life, and so shiny. How many games has pitted us against huge dinosaur-esque machines. Let me tell you. Nil. No pun intended.

Right from the start, we are introduced into this surreal world. Right from the first mission, this sense of danger is engraved in you. You are taught the basics of survival, that you need to respect the machines' power.

Horizon: Zero Dawn's world is like no other. It does away with the Fallout-like gray post-apocalyptic landscape and brings in a fresh look in the genre. A world brimming with flora and fauna. A world where it's teeming with life.

It features a myriad of biomes, each distinct from each other. A varied world filled with scorching deserts, deep forests, and snowy peaks. The graphics are plain gorgeous, both in day at night. During the day, the world is living and breathing in and of itself. During the night, the tone saddens a bit, as the background theme resembles a wolf pack's howl.

I think Horizon nailed the blending of technology with nature. Just by entering one of the huge cities dotted around the map, you can see how nature has swallowed our civilization, how foliage has made its way to the highest skyscraper, and you can only imagine what really caused Armageddon.

Horizon's world is filled with these so called machines, and these machines are the focal point of the game. The game knows this and you will meet new kinds of machines as you progress, some more dangerous than others.

The game features so many machines that just seeing them all will take you the entirety of the game. Learning each one of their weakpoints and weaknesses will take you dozens of hours.

The world features a plethora of tribes, again all distinct from each other. These tribes all treat you differently, they have their own histories, their own gods, cultures, cities and rituals. All of these contribute to the excellent world-building of Horizon: Zero Dawn.

You have the Nora tribe who have isolated themselves from others, and since they're so introverted and isolated from other tribes, they are deemed barbarians. There's the Carja and the shadow Carja, enemies with a very robust history with the Sun. You have the Oseram which specialize in weaponry and tinkering and many more

It's really hard separating the world of Horizon from its story. The plot centers around Aloy, an outcast, and how her curiosity leads her throughout the map to uncover her origins, and how she fights for a greater cause.

Right from the beginning Aloy starts asking questions about the world, and we, as gamers, are immediately interested to finding out the answers. The story seeks to satisfy that.

It tells a very intricate tale of how our world came to be, what caused the Old Ones' doom, and who actually was our savior.

It was filled with interesting facts, amazing twists, and huge gasps. Horizon has one of those stories where you would literally rush to the mission's location to know more.

The best of it is that it enriches the world. The more I advanced into the story, the more satisfied I was with my answers and I started to appreciate the world around me. Just thinking how the world had a very rich history that lead to this point was jaw- dropping. How the world of Horizon: Zero Dawn was a product of foolishness, greed, and nihilism, but must importantly, sacrifice.

It doesn't come with its flaws, though. The story suffers from a lot of exposition. During the beginning, I was completely lost and uninterested as the characters just stood and talked a bunch of expository stuff I had no clue off.

Most of the time, characters would just stand and talk, looking like robots. During those moments, I felt completely bored, and that isn't something you want to feel while playing a game. Sometimes, as well, the lip sync would be absolutely off which ruined my immersion further.

The animated cutscenes, though, were superb, and I was at awe at how well done was the voice acting. The face animations also looks awesome and some of the characters' faces really looked real. Although, some needed more work.

During her journey, Aloy will meat a slew of characters. But all of these characters come out as bland, one-dimensional and just unmemorable. The good ones, however, were very well done. The character of Sylens was so well done, as he was shrouded with mystery with his moral compass being moot. Rost became a very caring and important person to Aloy that I genuinely cared for him.

The character of Aloy was likeable. Even though she wasn't anything special and I didn't relate with her anyway, she felt like a curious, agile and determined woman to hang out with. I really appreciated that the developing team chose not to sexualize her as well.

During her journey, you are going to have to choose from a dialogue wheel. So you can choose what kind of person you want her to be, either smart, tough or sympathetic and understanding, even though these choices always lead to the same ending.

The side quests pale in comparison to the main story, as expected in any other game. But I was completely horrified at what I saw in Horizon. The lip sync is completely off, the same damn animations in every cutscenes, same tracking missions, unmemorable characters, and horrible face animations.

The sountrack of Horizon: Zero Dawn was great and memorable as I found myself humming the theme during the day unexpectedly. It's best moments, however, are during the big boss fights where the soundtrack makes you feel like a badass fighting a huge machine.

Horizon: Zero Dawn's gameplay is a hit or miss. Some might find it fun, whereas some would see it as bland with nothing new to offer. The crafting system, skill menu, leveling feature, they're all there.

The gameplay features some slight RPG elements, allowing you to modify your weapons and outfits to increase damage and decrease melee or ranged attacks and so on.

The leveling system was exceptional as it was only there to award skill points. It didn't affect the gameplay much. This was great as the game didn't feel grindy because of the huge amounts of experience points needed.

The health system was unique, something I hadn't seen before. It was a nice touch to make health interactive, making you keep one eye on that red bar and filling it whenever needed.

But where the RPG elements shine is in the inventory and crafting system. Aloy is quite the hoarder, picking up every single valuable item she sees. And every item is crucial in combat as you need them for crafting the several arrows and buying the best gear.

The world features a myriad of activities, like bandit camps, collectibles, trials, climbing tallnecks to reveal the map. The best one of these activities were the cauldrons where you descend to a place where machines are made and learn how to override them.

I found the combat to be fascinating. It was the most choice driven combat system I had ever seen. I huge array of weapons are available to choose from in a heartbeat such as the ropecaster, the war bow, the shadow carja and the carja bow, as well as the hunting bow and many more.

Each type of bow features a trio of different arrow types. Fire arrows,corruption arrows, tear blast arrows, precision arrows. There are prehistoric weapons with a little technology added to it, like the sling and its different ammunition types.

The melee combat, however, cannot be praised. Most of the time, Aloy would just hit a pillar or the ground. The lack of a lock-on system really rendered the melee combat useless. Except for some instances, you are better off not using your spear at all.

And what would I be without mentioning the machines. With they're clever AI, they are all very challenging to fight, even in the later levels. That sense of danger is still there as the risk of dying is always a possiblity in every fight.

Even with the machines, the choice still stands with you. Take out the blaze canister off a strider and you will deal a huge amount of damage. Destroy the rocket launchers off a thunderjaw and you will deny it an offensive ability.

The machines add this sort of feeling that you aren't alone in this world. Traversing the world, Aloy must always be careful and hide in tall grass as even the smallest and weakest of machines can easily kill you if you are not aware.

Is Horizon: Zero Dawn perfect? I don't think so., as many games are better in some aspects, like side quests and melee. It doesn't really add any new twist to its genre as well.

But it is completely worth it for its amazing, never seen before story and world. I, myself, enjoyed my time with Horizon. Even if there were a plethora of problems in its gameplay, like lackluster new content, we should keep in mind Horizon was made by a studio famous for only making FPS shooters. So kudos for making a game this big successful, being first time developers.

What do you think of Horizon: Zero Dawn? Did you enjoy it immensely? Do you agree with my review? Or have anything else to share? Post your opinion in the comments section and let's start a discussion!


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