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Assassin's Creed: Odyssey Review - Bigger Isn't Always Better

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The video game industry has had its fair share of franchises. From Prince of Persia featuring the eponymous prince to the late Medal of Honor featuring the blood soaked beaches of Omaha Beach. Many franchises like these usually ended from horrible reviews and installments, to a dearth of innovation made in the genre. Where some franchises made headlines with their innovative new features, some games simply couldn't keep up and simply withered away.

Time hasn't been nice to many franchises that were prominent a mere couple of years ago. Franchises like Call of Duty have succumbed to their inferiority in the innovative part in the industry and its publishers have solely resorted to milking every ounce of their once beloved cash cow.
Assassin's Creed used to be a leading series in this industry, pioneering many features that proved to be successful and popular concomitantly. Like it or not, the Hidden Blade and parkour first became prominent in games from Assassin's Cree…

The Glaring Issue in Red Dead Online

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Red Dead Online was released by Rockstar Games in November and was viewed as, not a spectacular, but a semi-good addition to Red Dead Redemption 2. Of course, as it is in beta, people gave the game a free pass, but after 6 months of constant beta updates and additions, it has become pretty clear that this game suffers from a considerable issue that everyone seems to overlook.

The issue stands with a simple question. What is Red Dead Online trying to make its players feel? It is, to some extent, an identity problem.

Red Dead Redemption 2 made you feel like a thug and an outlaw running for your life. If indulged in the plethora of mini games and activities, you might even feel like a legendary Wild Westerner at heart. Assassin's Creed: Odyssey nails it perfectly to make you feel like a mercenary for hire. Horizon: Zero Dawn made you feel like an outcast in its huge world. But what does Red Dead Online make us feel?

Red Dead Online drops you in its huge and extremely detailed world,…

The History of Collectables in Video Games

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It is a completionist's worst nightmare to purchase a game and discover that there are a total of 700+ collectables found in the game's world.

I am a semi-completionist, if that word exists, and sometimes I do embark on the quest to collect all of the collectables in a game, even if it means dozens of hours wasted on a tedious part of a game.

While playing Red Dead Redemption 2, I found that there are a plethora of collectables, ranging from dinosaur bones to rock carvings to dreamcatchers and exotics. While collecting these, I asked myself, when did collectables become mainstream that almost every game includes them?

Without further a do, I'm going to share my findings on the Internet about the history of collectables.
The Pioneers There isn't an exact game that featured and introduced collectables for the very first time.
What we know, however, that collectables first started to appear in arcade games around the 80s. Games like Pac-Man, which its entire gameplay fea…

Red Dead Redemption II Review - One Last Score!!!

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This review contains heavy spoilers for the story of Red Dead Redemption II so read at your own discretion. This is my first review, so I'm open to feedback to make them better. 

"By 1899, the West had nearly been tamed" reads the screen as I fire up Red Dead Redemption 2. The gang is on the run in the Grizzlies after a botched heist in Blackwater.

Dutch, Micah, and an outlaw known as Arthur Morgan venture out into the storm to find supplies. We find an old house and Dutch approaches it as we stand watch.
"There's a body here" Micah whispers to Arthur. I equip my cattleman revolver and aim. The mission objective is simple: Protect Dutch. As soon as I fire and the theme kicks in, I knew I was playing the best game this generation.
Rockstar has worked hard to offer us a game that truly exceeds in almost every category. It will surely be hard to find a game that will surpass this one. Rockstar gave us a game based on realism. While I was astonished to find out…

How Red Dead Redemption II Defies Modern Gaming

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I'm not going to be one of those assholes who'll walk down the streets and shout "Modern gaming sucks!!". I'm not one those stereotypes.

In fact, I believe modern gaming is better. The current generation of games cannot be rivaled since they have Horizon: Zero Dawn, Spider-Man, God of War, The Witcher and so much more.
The last week or two, I've spent all of my free time immersing myself in the world of Red Dead  Redemption 2. While I'm still in chapter 3 and maybe put in about 20 or so hours, I have formed quite a few opinions on the game.
I've come to the conclusion that Red Dead Redemption 2 defies modern gaming as a whole. Actually, it might usher in a new age of gaming.
If you tell me to describe modern gaming, I'm likely to say fast-paced, action-packed, huge sandbox worlds, multiplayer... but most importantly I will stress on fast-paced gameplay.

Red Dead Redemption 2 has decided to defy the rules of modern gaming. And let me tell you how.

Did Joel Doom Humanity in The Last of Us?

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I know it's late, 5 years too late, but I finally got to experience this masterpiece of a game back in August.

When I finished The Last of Us, I couldn't stop thinking about that ending. How can my Joel, MY Joel, do something like that?

By the looks of it, Joel doomed humanity by saving Ellie. But I knew there was more to this than just a cookie cutter ending. There had to be more!!

After watching a dozen videos and reading several forum posts, I finally answered the question that was stuck in my head. That question being "Did Joel doom humanity?".

Throughout the game, Joel and Ellie make their way through several states to reach the Firefly lab and reverse engineer a vaccine from Ellie. A vaccine that is the only hope left for humanity.

Joel outright murdering the Fireflies seemed like you destroyed the 20 or so hours prior of reaching the ending. The game had no purpose anymore, The entire time we are told the vaccine will save humanity, and BAM, Joel steps in and…

Why Fallout 76 Worries Me

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Let's be honest, we were all shitting our pants when we heard a new fallout game was coming. We started imagining ourselves lost in a new wasteland murdering fellow travelers and destroying settlements. It felt like we were going to end the year with a huge singleplayer game.

E3 came and everyone's jaw dropped. Who imagined fallout being an online-only experience??!!

There's a huge backlash around this game. Many gamers are criticizing the game for simply not being fallout, while others are saying that trolls and griefers are going to be the end of the game. No one wants to see a bunch of trolls nuke their settlement, do they now?

The decision to not include Fallout 76 on steam, and removing human NPCs completely is only making the game's situation worse.

I'm not here to whine about how this game is bad, or that it shouldn't exist, or that it will destroy the Fallout franchise. I'm here to whine about another thing, something that has worried me ever since…